Sabtu, 09 Desember 2017

New Golden Age for Indie Games



There is no secret to lovers investors that video games are an attractive industry globally, 2.2 billion gamers bring revenue 9 times more than Hollywood, and the number is still increasing. At the same time, the $ 91 billion dollar gaming industry is largely struggling to survive large corporations such as Nintendo and EA's leading small studios. In order to reach the massive funding required to create high quality video games, indie studios need to go through publishers and platforms, which can take a lion share (30%) of wealth.
It has 22 scenarios for Indie Developers: To reach financing, the studio needs to present the track record of successful sports, which requires adequate funding to develop, which Indi Developers do not have access to the first place. .

Unique Problems for the existence of Indie Games

Thus, crowded platforms like kickstarter proved to be life-long for the indie studios run by very small teams. In 2013, there was a gold crowd of crowded video games. In particular, the FTL (faster than light), developed by indie studio Cesat Games, was a strong success, with 208 times of the pledged amount received from 9,818 supporters who are still alive and today is well. Sadly, gaming development has slowly lost its speed. Kickstered models failed to maintain the quality standard of the games sent to the players. Many people became a flutter which destroyed the faith of Gammers.
For example, perhaps 9.9 - only 4 million US dollars proved to be a major obstacle after the delayed development of the most cumulative video game. There is no man ski-evolved by Indie Studio Hello Games, while many pre-orders have been mobilized with spectacular scenes and yet beautiful story in the development phase. The ship product received huge disappointment for gamers and received "mostly negative" reviews on Steam from 79,817 gamers.
After some major flops, the kickstart video game category has seen a huge drop in the money raised on the Kickstarter: up to 20 million to 8.5 million in 2016. Industry, indie game studios are now facing serious obstacles to survival, with the increase in doubts with Indi Studios with big budgets in gamers and skepticism with the jungle rules of gaming. Is there a magic formula to restore public confidence in indie game studios? How can we help indie developers compete with mega studios? The team behind NitroLive has worked hard about the problem. Here's their solution

A new model for crowdfunding

Through public blockchans, connecting game studios, gamers, financiers and industry stallers directly wants to reinvite the future of indie game development.
In the current game, one of the biggest drawbacks in the crowd-breaking business model is the lack of quality control. The game just likes to return projects based on a proposal: Anyone can present a proposal that presents well on paper without regard to team experience or qualification. Such a hurdle in the entry makes the Democrat and Accessible like Kickstarter, but simultaneously builds a crowded pool of different studio game studios. The Nitro team believes that the prospect of sports should not be fully trusted in the offer presentation for success. The May 9th failure and No Man Sky are proof of this fact. Instead, several other factors should be taken into consideration to assess the quality of sports offers including team experience, style demand, and many other factors should be taken into account.
As the industry, its own legendary, Nitro team believes in the ability of the game studio (PGS) to promise. PGS is a special type of sports studio that is free enough to create unique games that will stand in a huge pool of general games, and still be close to the commercial ventures of big companies. PGS can present the proposal on Nitro platform. Like very kickstarters, the Nitro platform provides funding by depositing their game proposal for their studios. But unlike Kickstarter, there is a high level of quality control with funded games to occur. By inviting a panel of industry experts to travel the proposal list from the proming game studio, The Nitro team ensures that only eligible proposals will be admitted to the pool to be funded. This mechanism protects the integrity of the games while preserving the diversity of the game industry for the development of smaller studios.
On the demand side, token holders - mainly involved the end consumers of those players who they used to fund - they would become stakeholders through voting rights. This direct conversation between creators and consumers is the key to the path of the game towards success. Strong power Due to the decline of 9, such flaws like development can be stopped if the initial player response and sports tests are included. On the Nitro platform, players and creators will be included in the initial meaningful dialogue so that the proposals remain right for their intentions: people would love to play the game. The most powerful component of the game here is the direct connection between demand side (gamers) and supply side (indie game studio) from the beginning stage of the game. As a collaboration platform, nitro,

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